AI Insights · Timothy · January 2024
Top 5 Snake Games on Android in Panama Q4 2023
Discover the performance of the top 5 snake games on Android in Panama during Q4 2023, including trends in downloads, revenue, and weekly active users.
During the fourth quarter of 2023, the top 5 snake games on the Android platform in Panama exhibited notable trends in downloads, revenue, and weekly active users. Here’s a detailed look at how each game performed, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games saw a significant upward trajectory in downloads, starting at 1.7K in late September and peaking at 6.1K by the end of December. Weekly active users also rose, beginning at 18.7K and reaching a high of 30.9K in the final week of December. However, the game did not generate any revenue during this period.
Snake Run Race・3D Running Game experienced moderate growth in downloads, with numbers fluctuating between 944 and 1.4K, and a slight dip to 916 in the last week of December. Weekly active users showed a steady increase from 5.3K at the start of the quarter to a peak of 6.8K in early December, before settling at 5.8K by the end of the quarter. The game did not generate revenue during this period.
Snake Clash! had an interesting quarter with a sharp rise in downloads, especially in late November, peaking at 3.2K. Weekly active users followed a similar trend, starting at 558 and reaching a high of 5.1K in early December. The game also saw minimal revenue, earning $1 in early December and increasing slightly to $4 by the end of the month.
Worms Zone .io - Hungry Snake had fluctuating download numbers, peaking at 1.4K in late October and stabilizing around 700-800 towards the end of December. Weekly active users showed a consistent increase from 6.3K to a peak of 9.8K in late October, before stabilizing around 7.2K by the end of December. No revenue was generated during this period.
Tangled Snakes experienced a mixed quarter. Downloads peaked at 1K in late November but dropped to 130 by the end of December. Weekly active users showed a peak of 4.7K in late November but declined to 2.7K by the end of the quarter. The game did not generate any revenue during this period.
For more insights and detailed data, visit Sensor Tower.